Don't Starve please klei |
- please klei
- Huge QOL changes for Wurt and fish spoiling mechanics changed in the Hook, Line, and Inker beta.
- Daily Gift..
- Glommer statue didn't spawn in my world
- this meme is still around, right?
- Wendy Rework?
- Wilson's here in the woods, suffering. ( Hope it looks good! )
- Whatever happened to Joeshmocoolstuff?
- Does anyone else think that the Switch controls could use some tweaking?
- I built a restaurant! Welcome to the Scummy Sirloin.
- Anyway to stop time?
Posted: 03 Dec 2019 01:36 PM PST
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Huge QOL changes for Wurt and fish spoiling mechanics changed in the Hook, Line, and Inker beta. Posted: 03 Dec 2019 10:19 AM PST
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Posted: 04 Dec 2019 01:06 AM PST
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Glommer statue didn't spawn in my world Posted: 04 Dec 2019 01:52 AM PST
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this meme is still around, right? Posted: 03 Dec 2019 01:56 PM PST
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Posted: 03 Dec 2019 02:43 PM PST So I've heard about the next rework most likely being soon for DST and people wanting a Wendy Rework. I very much want this because I play Wendy and I have some input on this possibly. Wendy) So currently as it Stands, Wendy only deals 75% damage and loses 25% less sanity from night/dusk and other sanity auras. This is it. None of it should change, but there needs to be more that still makes sense to her character. Personally, I think one of the additions should have to do with Graves. Sanity loss should be lowered to at least 10 and the chance for ghosts should be lowered. A thought some people had was that she should also be able to more easily revive people. She might take less damage for effigies and telltale hearts (30 or 20 not 40). She should also lose less or NO (preferably) sanity from ghost players (HER SISTER IS ONE). Abigail) as it stands for Abigail, She has her flower, takes 50 sanity to summon, has 600 health with 1hp per second of healing and does an AoE attack of 10, 20, 40, during Day, Dusk, Night, respectively. I think this is good, This currently stands very well for Wendy's role as a group mob person via Abigail. The problem is bosses and control. I think that for boss fights Wendy could make certain objects that tinker Abigail's role in the fight. They would turn Abigail into more of a support (giving Wendy MORE than 100%, higher Armor, or speed boost for a bit). These objects would take up sanity like it does to summon Abigail, though not as much. They should be a little expensive and last a decent amount of time but not too long (30 sec?) For crafting it might take nightmare fuel or petals, and items that correspond with there purpose. For better control of Abigail, maybe you could pacify, or force Abigail to follow close behind you if she is fighting something you don't want. I also think if you are in a rare situation where you have to attack Abigail and un-summon her, it should take WAY less time for her flower if you are the one to kill her. Other Stuff) I don't want a Woodie problem again. If Wendy is reworked and a video is released, IT NEEDS TO ACTUALLY HAVE LORE. Have it be the twins playing when they are younger (this fits for what we got for Warly), something alluding to how Abigail died (or how Wendy can summon her), or how she might be related to Maxwell. NOT some random stuff of her new powers. [link] [comments] | ||
Wilson's here in the woods, suffering. ( Hope it looks good! ) Posted: 03 Dec 2019 03:35 PM PST
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Whatever happened to Joeshmocoolstuff? Posted: 03 Dec 2019 07:42 PM PST This question has been in my head for awhile now. Anyone know what happened to him? His runs were pretty insane, and he was a pretty good DSTuber. [link] [comments] | ||
Does anyone else think that the Switch controls could use some tweaking? Posted: 03 Dec 2019 12:30 PM PST It's really difficult adjusting from PC to Switch because with the PC, there's a lot of simple mechanics like holding space to move onto the next thing, like picking up objects, chopping trees, etc. I get that you hold A, but there's no automatic walking between them or anything, if that makes sense. I also miss being able to choose where to set down objects without having to be right next to them. The option to use touch controls would be amazing for inventory management and crafting, instead of having to go through a maze of buttons. It's quite the change. I've nearly died a few times because I can't craft things quickly enough while running away from the hounds and angry fishermen, lol. Is this something I'll get used to eventually or are other people struggling with Switch controls? [link] [comments] | ||
I built a restaurant! Welcome to the Scummy Sirloin. Posted: 02 Dec 2019 05:38 PM PST
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Posted: 02 Dec 2019 07:31 PM PST I just made it a year with a friend and want to reorganise main base after returning. The base was way messier than I remember it and wanna take my time cleaning it up and reorganizing it, but I can't do that with hound waves and stopping each night (as well as wasting precuous Autumn). So are there any console commands or mods I could use to achieve this? [link] [comments] |
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